The reason for faster loading times is not limited to draw distance defaults. It is related to code improvements made for rendering. Most of his other comments are on target. We will talk more about the design approach at OSCC19 on Dec 15.
He does not review extended mode which does provide the user with all of the typical features for most users including build tools and advanced and developer menu options. It is not just for new users :) The simplified mode as Selby put it takes a bulldozer to the steep learning curve by only presenting a new user with options needed to get started in virtual worlds.
When users are ready to "graduate" to more advanced activities in virtual worlds, they don't need to download or switch to another viewer. Go to preferences from the Me menu (or use ctrl P), select the mode button then select extended mode. We've given these instructions to people who downloaded the viewer at the Launch Party. We look forward to feedback!
Note: The default voice mode is push to talk to help new users avoid embarrassing open mic events. To change this, go to preferences, sound & media voice tab, check enable toggle mode, then click ok. (You will also see one of our added features on this tab for accessibility to hear voice from all positions by default.)
We have a community meeting at grid.metaversedepot.com:8002:ima outpost alpha every Friday night at 8 pm ET (5 pm PT) open to the public. This is a good time to come talk with others and the IMA team about anything related to OpenSimulator virtual worlds and the SceneGate Viewer.
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Issue Tracker https://bitbucket.org/imade...
Have a great holiday!
We are preparing the launch of an Open Beta test version for Windows, Linux, and Mac operating systems. Download link for the Windows version will be available soon.
So let's get ready to celebrate! On Nov 25, 2019 from 2-6:30 pm PST (5-9:30 pm EST) we will have live DJs and live Singers followed by fireworks and party gifts! This is a public event so everyone is welcome! :) Hypergridders put the hg address in your world map, find, then teleport! Local avs use the region name events in your world map. See you there!
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